How do I level up? | Kill mobs! From level 0 - 25, peaceful mobs (such as pigs, shadow clones, cows, etc.) will give you 1 Experience point. How do I reset my clan? | You can't unless you start a new world. All you have to do to unlock it is play the mod! How do I get the Sharingan? | Wait! You will eventually unlock the Sharingan over time. You earn level up, earn skill and Jutsu points, and fight some of Naruto's most Iconic Villains! Mathiok's Naruto Anime Mod is an RPG Naruto Minecraft Mod. Hello! Welcome to the Wiki for Mathiok's Naruto Anime Mod! Here you can find a list of jutsu, mob information, drop rates, and more! Welcome to the Mathiok's Naruto Anime Mod Wiki 1 Welcome to the Mathiok's Naruto Anime Mod Wiki.xCoord, 圜oord, and zCoord are no longer available.getWorldObj() method is now named getWorld().You need to implement the IUpdatePlayerListBox or ITickable ( IUpdatePlayerListBox was moved and renamed to in 1.8.8/1.8.9.) interface and the update() method instead. The updateEntity() method has been replaced through interface.Here are some changes related to TileEntity class: Tip: So, for custom fields for an entity, to initialize the client side it probably best to use IAdditionalSpawnData instead of a custom packet as otherwise such sync issues can happen.This forum discussion explains how to better handle the thread difference by making the onMessage() method a scheduled task and therefore thread-safe: TheGreyGhost's 1.8 Networking Threading Tutorial.For example, if you spawn an entity and immediately send a custom packet for that entity, the client may not have received the spawn packet before it gets your custom packet. While this is mostly good, it may cause trouble because scheduling of vanilla packets versus custom packets may be different. passSpecialRender() is now public so make sure you Key Point: The networking code now executes on a separate thread.The Tesselator.instance now needs to be obtained through a getInstance() method.The RenderLiving constructor now takes a RenderManager parameter, so need to add this to any super constructor calls in extended classes.The isAdventureModeExempt() method is no longer valid.The canBlockGrass() method is no longer valid.spawnParticle() has changed to now take an EnumParticleTypes instead of a name string, and takes an extra int array as parameter (most particles just create new int).accessToken accessToken -userProperties= version 1.8 -tweakClass .launcher.FMLTweaker Run Configuration for Eclipse needs to change the asset index to -assetIndex 1.8.Įxample Run Configuration used for client:.Run Configuration for Eclipse needs to change argument of tweak class to be at instead of.Also, the enumerated constants now use uppercase so EnumCreatureType.creature becomes EnumCreaterType.CREATURE. More enumerations are used, like EnumFacing.Vec3 vectors can be instantiated directly without needing a VectorHelper class. For example, the addArmorMaterial() method has added another string parameter for the texture name. The parameters taken by some methods have changed (especially Block methods which now take BlockPos and EnumFacing).For example, isEntityInvulnerable() method is now func_180431_b(). Some functions that had good name in 1.7.10 have reverted to the "SRG" name. For example, with axis-aligned bounding boxes the getBoundingBox() method has changed to fromBounds(). Many methods have updated, often similar names.For example, the Entity.attackTarget field is no longer public and must be accessed through setter and getter.
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